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Skill Weights

Skill is calculated by adding together all the kills how and where they were made (head, neck, arm) and subtracting all the deaths and how and where they occurred. Each of the items (weapon or location) can be given a weighting so that you can make a headshot with a kar98k (take time and aim) more skillful than a PPSH kill in the hand (a lucky spray kill).

If you do not want to get negative skills (i.e. don't count deaths as skill loss) then uncheck the checkbox.